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Old 02-11-2004, 05:50   #15
TF Kilo
Guerrilla
 
Join Date: Jan 2004
Location: Nevada
Posts: 213
Quote:
Originally posted by Desert Fox
Hi TR,
can you talk more about those points:

Resection, attack points, handrails, backstops, boxing out.

Thank you.
Handrail: terrain feature that is blatant, ie the chattahoochie river, a highway, etc. Something you can "handrail" along.

Backstop: easily recognizable terrain feature behind your point you are going to. Example: 8000 ft mountain in an area that has average hilltop elevation of 3000 ft. If you start walking up, and it keeps going up and up, STOP.

I might have these two flipflopped, but you'll at least get the drift of how you can use them:

Resection: You don't know where you are. You see hills, water towers, etc on your map, and around you. Shoot an azimuth, and mark the back azimuth on your map from at least 2 terrain features. The intersection of these is YOUR position.

Intersection: You know where you are. You want to know where this tank you see is. Shoot an azmiuth. Mark it on your map. Move to another known point, and shoot another azimuth to the tank, then mark it on your map. The intersection of these is where the tank is.

if I remember correctly, an attack point is an easily recognizable terrain feature that you can just terrain associate navigate to, and then you can shoot your azimuth off of there. It aids you by being much quicker and simpler to move to versus 14 legs of various azimuths. "We'll move to hilltop 421, then go on a 14 deg azimuth from there"
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